Apex Legends’ New Patch Nerfs Seer, but He Still Won’t Let You Heal

We all know that new characters gets a little bit more love from fans and developers. Apex Legend’s Seer was too powerful in his initial release. Now Apex Legends’ latest update got players’ hopes up with news of a nerf to the shooter’s newest character, Seer, but the changes don’t go far enough on the newest Legend’s most disruptive ability.

The nerf takes out both the damage and the half-second, screen-blinding flash that opponents suffer when they’re hit with Seer’s “Focus of Attention” Tactical ability. But it still interrupts enemies who are healing themselves or reviving teammates. So Seer can continue playing havoc with opponents’ last-ditch defensive moves, much as the character has done since being introduced three weeks ago.

 

 

But many players are still frustrated about the fact he can still cancel your heals and resuscitation. While on the other hand, some think that nerfing his passive and ultimate makes this character irrelevant, making him the even worse Bloodhound, some say. That criticism mirrors another coming from fans of Bloodhound, Apex Legends’ other tracking character. Bloodhound mains are upset because Seer’s other abilities, in addition to his tracking talent, pretty much moots their character. But then, if dialing Seer’s disruptive powers down removes any distinction between the two, why have Seer in the first place?

Other changes coming in Monday’s patch included a 30-second increase — from 90 seconds to 2 minutes — in the cooldown for Seer’s Ultimate ability. That’s “Exhibit,” which you may have seen in the teaser and promotional trailers, where a large sphere of micro-drones reveals enemies that run through its area or fire their weapons within it.

The changes also decrease the outer range of Seer’s Passive ability, “Heart Seeker,” which helps them track enemies. It turns the reticle blue when an enemy is further than 75 meters away; the maximum distance at which an enemy can be detected has been shortened. Seer players will also have to wait half a second longer between sensor spikes for enemies with full hit points.

 

 

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For more information, please visit:
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