Capcom Resolves Most of Street Fighter 5’s Issues

When Street Fighter 5 launched, fans expected to get into the competitive online multiplayer and test their skills against other players in combat supremacy. Instead, they were greeted by server/login errors. A fix is on the way and players will finally be able to play the long-standing fighting franchise.

Street Fighter V Dhalsim

A statement by Capcom on Street Fighter 5‘s Steam page addressed the issue with a patch that will fix the numerous problems that the game has been suffering. In the update, the publisher listed out the following fixes coming to both PC and Playstation 4:

Network / server-side issues (PC and Playstation 4):

Online connectivity — log in and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.
Matchmaking issues — the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please check twitter.com/sfvserver for the latest update and server status.
Fighter ID corruption — a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.

PC-specific issues:

Game boot-up/crashing issues — some of the issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.
There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.

Feature asks (PC):

Native DirectInput support — this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE.
Expanded key re-binding functionality — we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
In-game language options — the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
Resolution Switching — current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

Street Fighter 5 Laura

Despite glowing reviews about Street Fighter 5‘s gameplay, there is criticism for the “bare-bones” content that’s currently available for the $60 game. Although Street Fighter 5 is missing plenty of features, Capcom still has high hopes for the fighting franchise, ending their statement on a positive note for the game’s future.

Street Fighter 5 is a living and breathing platform that will continue to improve and evolve over time with more features and content.” Capcom continued, “with that being said, we’d like to assure you that we are always listening to your feedback.”

Future features and content are being planned and outlined with new characters and a full story mode set to arrive post-launch. The $30 season pass will supposedly ensure fighting fans that Street Fighter 5 will continue to be supported in the future.

Source: Street Fighter V Update

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