Today, we’d like to introduce to you the Shuumatsuban’s resident ninja — Sayu!
She has been raised in the Shuumatsuban since she was a child, and is extremely loyal to the organization. That said, her most prominent trait is not “loyalty”, but “laziness.”
Sayu doesn’t know what’s worse… Being mistaken for a tanuki or not being able to take a nap.
So… Sayu decided, why not deal with both at the same time? Fall asleep and then drive out those annoying tanukis in her dreams!
Talents
- Normal Attack: Perform up to 4 consecutive strikes.
- Charged Attack: Drains stamina overtime to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.
- Yoohoo Art: Fuuin Dash: The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing AoE Anemo Damage. When the duration ends, she unleashes a Fuufuu Whirldwind Kick, dealing AoE Anemo Damage.
- Tap: Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind kick.
- Hold: Rolls about continuously in the Fuufuu Windwheel state, increases Sayu’s resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
- Elemental Absorption: If Sayu comes into contact with Pyro, Hydro, Cryo and Electro while in her Windwheel state, she will deal additional elemental damage of that type. Elemental Absorption may only occur once per use of this skill.
- Yoohoo Art: Mujina Flurry: The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo Damage to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu’s ATK. This skill then summons a Muji-Muji Daruma.
- Muji-Muji Daruma: At specific intervals, the Daruma will take one of several actions based on the situation around it:
- If the HP of nearby characters are above 70%, it will attack a nearby opponent, dealing AoE Anemo Damage.
- If there are active characters with 70% or less HP nearby, it will heal the active character and with the lowest percentage HP left. If there are no opponents nearby, it will heal nearby active members even if they have 70% HP or more.
- Muji-Muji Daruma: At specific intervals, the Daruma will take one of several actions based on the situation around it:
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Are you excited to get this new character yet? Top up your Genesis Crystals with OffGamers today!
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PlayStation Network Card |
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Razer Gold |
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For more Information, please visit:
Genshin Impact Official Homepage
Genshin Impact Sayu Talents Overview
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