Nightdive Studios Developer Claims Doom 64 Can Run at 1000 FPS

Doom 64 will be re-released digitally for the Nintendo Switch, PlayStation 4, Xbox One, and Windows this coming March 20, 2020.

Nightdive Studios KEX developer Samuel Villarreal informed USgamer through an interview that Doom 64 will run with a modified version of the Doom engine.

There were many subtle things that were missed when I initially reverse engineered the game, such as enemies being able to trigger the dart traps in Even Simpler. Enemies having different falling physics compared to the player’s. Delays in scripted events being one-frame shorter—the split door in Breakdown is a good example of that—and [the] slightly different line-of-sight logic. Getting those right also made it possible for the demos to sync up, which was something that I struggled with for years, so now users will be able to use the ‘RunHecticDemo’ password [a code used to watch a successful playthrough of Doom 64’s hidden level Hectic]. In addition to this, the game is also capable of supporting frame rates for monitors beyond 60Hz, meaning you can choose to run the game at 120 FPS or even above 1000 FPS. Everything is now interpolated to run as silky smooth as possible.

doom 64 gameplay

Doom 64 plot focuses on the events following the original Doom storyline. An evil entity known as the Mother Demon has survived and brought back the decaying dead creatures you once killed. It is up to you, the lone unnamed space marine, to stop the legions once again.

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