Competitive mode for Overwatch is getting some significant changes in relation to Skill Rating variance involving teams and Personal Performance Skill Rating adjustments, according to Blizzard recently.
[quote style=’1′ cite=” title=”]We’re going to be making a few matchmaking changes to increase match quality. The first change is limiting the maximum Skill Rating (SR) difference between the highest SR player on a team and the lowest SR player on the same team. This will especially help players at both the lower and higher limits of SR, where there are typically fewer players available. If a player has an SR of 4500, there are not that many other players who have a similarly high SR. The matchmaker has previously assigned players who are of a much lower SR to the same team as 4500 SR player, and hasn’t always created the best match experience possible.[/quote]
Scott Mercer, who holds a position as a Principle Designer for Overwatch, clarified that Season 8 is about to begin and the developer will limit the Skill Rating difference between the highest-rated player and the lowest-rated player on a team. Personal Performance Skill Rating adjustments for Diamond tier players and above will also be removed.
Mercer added that players should focus on winning the game instead of worrying about their personal performance.
[quote style=’1′ cite=” title=”]They should just be trying to win. So after we get back from the holidays on January 2nd we’re going to turn off the personal performance SR adjustments for players in the Diamond skill tier and above.[/quote]