Physics-based fencing in Hellish Quart is looking real good
Who likes swordfights? Swashbuckling? Fencing? Fighting games? Here’s one for you: Hellish Quart, a physics-driven indie fighting game that promises to emulate the real cut-and-thrust of close combat in the 17th century. That’s right: It’s the era of musketeers and janissaries and cossacks. Superb.
Hellish Quart uses active ragdolls and all damage your blade can do is calculated with realtime physics. Four gamepad buttons represent 4 attack angles. Different button combinations give special attacks and combos. If you are not attacking, your character will automatically try to hold guard against your opponent’s attacks. The blades really block each other and that’s what’s keeping you alive. To win, you must use proper timing, measure, technique, speed and wits – just like when fencing in the real world.
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For more information, please visit:
Hellish Quart On Steam.