Update 1.13 Brings Big Changes to Artillery Gameplay in World of Tanks

June 22, 2021 — One the more massive updates has arrived in World of Tanks. Update 1.13 sees major reworking of core mechanics, impacting the ammo types of HE shells and SPG (self-propelled gun) countermeasures, as well as other changes and additions, such as a brand-new mode, the eagerly anticipated Season 5 of Battle Pass and interface improvements.

The biggest change that players will notice is the new capabilities they now have to evade attacks from the shell launching artillery tanks. SPGs have changed a great deal since their inception in World of Tanks, and it became clear more artillery countermeasures were needed to level the playing field. With the latest update, tankers will now have 3 new tactical features to help evade attacks from above: Sound Detection is a new Commander-only perk which will warn those in the danger zone that an artillery shell is incoming through a special indicator, brighter shell tracers will allow players to better gauge from where an SPG has fired and the field of fire markers will let tankers know where an SPG recently fired (this marker will appear on the minimap for 10 seconds).

SPGs are also affected. Artillery now has three available shell types to the battle, each with varied trajectory and velocity, granting a greater variety of tactical opportunities to “arty” players. Additionally, the SPG ammo interface has been updated and the Intuition perk has been reworked, meaning quicker changes of shells for all vehicle types.

Update 1.13 also sees the introduction of the reworked HE (high-explosive) shell mechanics on the main server. Now, HE shells will deal damage at the point of impact, meaning that damage will be calculated at the point of contact with the armor, unlike before which was based on a shell-burst sphere. Those playing heavily armored vehicles will certainly appreciate this change, as HE shells will inflict less damage to their frontal armor from now on. Additionally, they will also now be able to penetrate screens, tracks and the wheels of wheeled vehicles as well as insignificant and/or destructible objects, like fences, for example.

 

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