What’s Drawing People to Sekiro: Shadows Die Twice?

Sekiro: Shadows Die Twice is another daunting challenge developed by From Software, the creators of Dark Souls and Bloodborne. From Software is focused on providing gamers with a series of seemingly impossible challenges that individuals need to overcome. Some bosses will at first appear impassable, taking dozens of attempts to thwart. Even regular enemies can take down a competent player if they get too careless. With all the frustration these games like Sekiro: Shadows Die Twice cause, it begs the question of why they continue to draw such a large audience.

There are four stand-out reasons why games like Sekiro: Shadows Die Twice continue to draw people in, despite being the cause of countless broken controllers and holes in drywall.

Excellent and Unique Gameplay

Sekiro: Shadows Die Twice combines a series of interesting, unique mechanics with the straightforward concept of a sword fight. The game doesn’t incorporate a dizzying amount of in-combat special abilities. Gamers are limited to their combat skills and prosthetics while relying heavily on their reflexes and sword-fighting prowess. This combination forces gamers to think about each of their actions before they commit. There is no skill or special ability that a person can use to wipe out a tough enemy, it all comes down to raw talent. Practice makes perfect, and when a gamer spends the time to become comfortable with how the character moves, it becomes an extension of them. Once this is accomplished and after learning an enemy’s movements through trial and error, a battle will feel and look choreographed.

Engrossing Story

Dark Souls, Bloodborne, and Sekiro each offer up an unforgettable experience. Downing a boss is only part of what makes these games so special. From Software has done an immaculate job creating a world that sucks people in. Ambiguous, mysterious, and captivating, the story is a massive draw to these games. Especially in Sekrio: Shadows Die Twice, pushing forward to uncover more of the world and lore is a driving force for many. A beautifully crafted world is amplified by the story being told. Without such a powerful story, gamers would be much more likely to drop this tremendous challenge and move on.

Sense of Accomplishment

There are few if any other modern games that offer people the massive sense of accomplishment that comes along with defeating a boss in Sekiro: Shadows Die Twice. After hours of grinding and countless attempts at the boss, when one is finally beaten, it provides a euphoric, adrenaline-fueled reaction. All of the trials and tribulations gamers were forced to face throughout Sekrio: Shadows Die Twice is essential. To create the sensation experienced after a boss is defeated, the journey to reach that point has to be treacherous. Nothing rewarding is gained from doing something easy. Only when the challenge is great can it lead to an even greater sense of accomplishment. This is exactly what Sekiro: Shadows Die Twice, Dark Souls and Bloodborne all do so well.

Pure Determination

After purchasing a game, letting it sit there unfinished is just not acceptable to many. The time spent working through the very early stages sucks gamers into a rabbit hole and the only way to escape is to power through. All the torturous boss fights and the engrossing story must culminate into something. Setting a goal to finish Sekiro: Shadows Die Twice or any of its sister games and then finally achieving that goal takes pure determination and dedication. The pride of defeating one of the bosses is second only to finishing the entire game.

Sekiro: Shadows Die Twice and From Software’s other games all have a few key similarities. Exciting gameplay, a breathtaking story, providing gamers with an unimaginable sense of accomplishment and lighting a fire of pure determination continue to attract millions of gamers from all over the world. These games aren’t for everyone. However, those daring enough to take on the challenge will experience an adventure that will never be forgotten.

 

 

 

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